What's new.
Every notable release, in plain language. Only what actually shipped — no roadmap items dressed up as features.
Connections: roles across servers of different owners
Partner communities can now give each other's members roles without handing over access. One owner creates a one-time invitation code, the other accepts it, and both agree. The server that receives roles releases the roles that may be handed out; the other side builds rules such as "everyone with Staff here gets Guest there". Roles with Administrator or management permissions can never be released, and each side sees only the other server's name and the released role names. Either side can end the connection at any time and CloudMod takes back what it handed out, or keeps it if you choose. A connection shares no plan, add-ons or plugins. You find it under Connections in the project sidebar.
Channel and role pickers for project admins
If you were added as a project admin and don't have Manage Server on the main server, the channel and role pickers used to come up empty on many pages. They now load for every server of the projects you have access to, and the Add sub-server dialog lists your servers even when the main server's roles can't be read. Reload the page if a picker was empty.
Honeypot: counter on the warning card
The warning card in your Honeypot channel now shows, in a greyed-out button under the text, how many spam bots all CloudMod honeypots have caught so far. The card is also posted for you when you save the Honeypot page with a channel picked (switch it off with Post the warning card), and it moves with you when you pick another channel. Existing cards update on their own.
Nickname sync when a member joins a sub-server
A member who joins a sub-server now gets their main-server nickname right away, in addition to their roles, instead of waiting for the next change or check.
Ownership changes need 24 hours
When a Discord server changes owner, the new owner gets project access and the Take over project button after holding the server for 24 hours without interruption. Handing a server back and forth changes nothing. If you need it sooner, for example after selling the server, contact support.
Verification Gate: Auto Roles after verification
Auto Roles are given the moment someone joins, so a role that opens your channels lets a new member skip the gate. A new switch on the Verification Gate page holds your main server's Auto Roles back until the member has verified, with the click or, in quest mode, with the introduction. It is off by default, only does something while the gate works, and never gives back a role a moderator took away. The verified, unverified and quest roles are greyed out in the Auto Role picker, and CloudMod refuses to save them as Auto Roles.
Application panel and Honeypot warning as cards
The panel of an application form and the warning in your Honeypot channel are now single cards: title and text together, a coloured edge, and on the application panel the button right below. Mentions in their text are shown but never ping anyone. Nothing changes in how they work. Existing application panels keep working; post the panel again for the new look. Run Auto setup on the Honeypot page again and the existing warning is updated in place.
Server logs now say what changed
"Channel updated, permissions changed" is history. When someone edits a channel's permissions, the log names the role or member and lists exactly what is now allowed, now denied or reset to default, with the person who did it in the header. Several edits to one channel within half a minute arrive as one message, and a setting changed and put back leaves no trace. Role changes show the new and old colour and which rights were added or removed (powerful ones are flagged), and channel and server changes show before and after. Rights appear under the names Discord uses in your language, and changes CloudMod makes itself stay out of your log.
Verification Gate: deadline for unverified members
Many servers write "whoever hasn't verified after a week is removed" into their rules. Now the gate does it for you: switch on the deadline, pick 1 to 30 days, and members without the verified role are kicked after that time, with a heads-up DM about a day before. Never banned, so they can always join again. Bots, the owner, admins and anyone who can kick or ban are never removed, and a safety stop pauses everything if a large part of the server would be affected at once. Off by default.
Verification Gate: live preview, templates and colour
The Verification Gate page now shows the message exactly as it will look in Discord, updating while you type. Start from a template (friendly community, gaming server, rules plus introduction), write up to 4,000 characters of rules, pick a colour, and use Post again if the message was deleted. A short walkthrough at the top explains what your members will go through.
Verification Gate: check my setup
One button looks at your channel permissions and tells you whether new members see only the verify channel, whether anyone can see it at all, and (in quest mode) whether the quest channel is set up right. It only reads and changes nothing.
Counting: five modes, a time limit and rules for each channel
Every counting channel can now play its own game: Classic (count up), Reverse (count down to 0), Math (answer the question CloudMod asks), Sequence (continue a pattern) or Chaos (a rule that changes every five numbers). Each channel gets its own start number, an optional time limit and its own rules on the Counting page, and you can write your own failure message. New in the stats: your own streak, your highest count and the number of runs you took part in; the leaderboard ranks by highest count. Numbers written while CloudMod restarts are picked up as soon as it is back. Counting is still free and still takes no plugin slot.
/checkperms for members
/checkperms now works for everyone, not only admins. Add a member and it lists which powerful permissions that member has, which role gives each of them, and whether CloudMod can reach their roles. Without a member, admins still get the report about CloudMod itself. The answer is only visible to you.
Added without permissions? CloudMod says so
Some invite links, bot lists among them, add CloudMod with an empty role and no permissions at all. The message in your channel now says so plainly, that most features can't work yet, and carries a button to re-invite CloudMod with the full set of permissions.
Word Filter: bypass detection
Switch on Bypass detection on the Word Filter page and every pattern is also checked against a cleaned-up copy of each message. Leet spelling (sp4m), separators between letters (s.p.a.m), full-width and look-alike letters, accents and invisible characters no longer slip past. The original message is always checked first, so the switch only ever catches more. Off by default; your pattern list stays as it is.
Verification Gate: quest mode
Quest mode turns the one-click gate into two steps. The button accepts the rules and grants a quest role; a short introduction in your quest channel then grants the verified role and removes the quest role. CloudMod only checks that a message was written and how long it is, never what it says. It is a switch on the Verification Gate page, free, and off until you turn it on.
Sidebar shows a project you were just added to
If someone adds you as an admin to a project while your dashboard is open, opening that project now shows its plugin list right away instead of the general menu.
The bot recovers on its own
CloudMod notices when its connection to Discord has been gone for too long, or when it is running low on memory, and restarts itself instead of staying silent. Role sync, alerts and all other plugins come back without anyone having to step in.
Health check: roles that hand out too much
The Health page now also looks at your roles. @everyone with Administrator or management rights is flagged as critical on every server, roles of people with Administrator are flagged on your main server and sub-servers, and roles with moderation rights are summed up in one line. Mark a role as Good once you have checked it, or use it as your CloudMod admin role in one click. The report is saved and refreshed daily; on Link and above, Check now runs it whenever you want.
Privacy policy spells out the YouTube integration
The privacy policy now lists YouTube next to Twitch, Kick and Spotify: CloudMod reads the public video feed and channel page of the channels you add, needs neither a login nor an API key, and never sends data about your members to YouTube.
Guides checked against the product
Nine guides were corrected to match how CloudMod works today: Branding, Invite the bot, Find Discord IDs, Giveaways, Moderation, Network Profile, Nickname sync issues, Sign in and Timed Roles. Among the corrections: network bans propagate from your main server to its sub-servers, a ban on a sub-server stays local; dry-run mode only holds back role and nickname changes while every other plugin keeps working; the Discord owner of your main server can always open the project.
A guided project setup
Creating a project in the dashboard now walks you through the same four steps for every server: server, basics (name, language, single server or network), options (log channel, time zone, admin role) and a check. Each question says why it is asked. CloudMod can create a private log channel for you, shows which permissions it is still missing on your server and what each one is for, and tells you where its role sits in your role list. The checks are warnings, they never stop you from creating the project.
A calmer Welcome page
The Welcome page now shows the essentials first: switch, channel, text, preview and the test button. Banner styling, text variants, buttons and conditions sit under "Advanced" and open by themselves when you have changed something there, so nothing that is active is hidden. There is also a simple "Don't greet accounts younger than N days" field.
Smoother server setup
Setting up a project from the dashboard is shorter for a single server and easier to follow with the keyboard and screen readers. The time zone list now has 60 zones. In Discord, /setup can set the welcome and log channels right away, and if you are not allowed to set CloudMod up, it tells you who to ask.
Suggestions: submit button and team review
Members can now send a suggestion with a button instead of a command. The bot keeps a short "Submit a suggestion" message at the bottom of your suggestions channel, members type their idea in a window, and the bot posts it for everyone to vote on. Optionally, your team reviews each idea first: it lands in a private channel, a moderator publishes or rejects it with one click, and rejected authors get a direct message with your reason. Both are switches on the Suggestions page, and Suggestions is now in Beta.
Reaction Roles: Publish keeps your latest text and colour
Publishing a reaction-role panel now saves the embed text and colour you typed first, so the post in Discord always matches the preview. If a panel went out with old text or colour before, enter it again and press Publish.
Multi-language (Beta)
CloudMod now speaks German, French, Spanish, Polish, Italian and Dutch, in the bot and in the dashboard. Switch the dashboard language from the top bar. The bot answers you in your Discord language, and server owners pick the language for posts, logs and direct messages under Project settings, Bot language. The new languages are machine-translated, so please tell us if something sounds off.
Counting (Alpha)
A counting game for your community: members count up together, one number per message, in a channel you pick. A wrong number or counting twice in a row ends the streak. Add milestone cheers, role rewards for the best counters and a /counting top leaderboard. Counting is free and takes no plugin slot.
Owners see their project
The Discord owner of a server can now see and manage its CloudMod project in the dashboard, even when an admin set it up, and gets a one-time heads-up by direct message.
Safer takeovers
Taking over a project that has a subscription attached now asks first. The subscription stays with whoever attached it, so the network returns to the free Node plan until you attach your own. Nothing is deleted.
Powerful-role warning
Role rules now warn you when the target role carries powerful permissions, because everyone the rule matches receives them.
Security review
We completed a full security review of the platform and hardened several areas. There is nothing you need to do.
A clearer message when you add CloudMod
In your server it is now one short message with Connect, Docs and Support buttons. The full guide arrives by direct message with your server's name, the /setup command and a list of any Discord permissions that are still missing, with a one-click re-invite. Sub-servers and paused networks get their own text instead of the standard welcome.
One reminder, sent to the right person
If a server still isn't connected three days after CloudMod was added, the person who added it gets a single reminder by direct message. It is never posted in your channels, and it is sent only once.
A thank-you that says what happened
After you buy a subscription, the thank-you message names the network the plan was applied to, or tells you what to do next if you don't have a network yet. The message about a subscription that isn't placed on a network now links to your dashboard.
Welcome and Verification Gate are out of beta
Both plugins now carry the Released label. The Verification Gate keeps taking no plugin slot.
A clearer /setup summary
After /setup, CloudMod lists what runs right away, which plugins need one more setting (with the command for it) and, if your server is missing any Discord permission, which ones. The offer stays open for ten minutes and the button locks after you press it.
Role order hint
CloudMod can only hand out roles below its own role. /setup and the new-project wizard now say so right away and, when Discord lets CloudMod read it, show where its role sits in your role list.
Health checks the permissions your plugins need
The Health page compares what each active plugin needs with what CloudMod has on your main server and names anything missing. It says "Permissions look OK" only after it actually checked.
Setup checklist that follows your real state
The checklist on your project overview now reflects what is actually set up, such as a welcome channel or a log channel, links to the guide for each step and warns when a project has been in test mode for a while.
A sturdier new-project wizard
Links that preselect a server jump straight to your project if it already exists, or explain why the server can't be set up. The log channel can be left empty, a failed channel list offers Try again, and a double click creates only one project.
Who can create a project
Creating a project, in the dashboard or with /setup, needs the Administrator permission or server ownership. A server can be a sub-server of one network at a time, and it can have its own single-server project on top.
Every permission explained before you invite
The setup wizard and the quickstart in your dashboard now list all permissions CloudMod asks for, grouped by purpose with a sentence each, and say plainly that Administrator is not one of them. They also state that CloudMod receives message text for features like the word filter and that this text is never written to our database.
The admin role can't be @everyone
Setting @everyone as your admin role is now refused in /setup, with /admin setrole and in the dashboard, so the role can't accidentally cover your whole server.
Rich stream notifications
Twitch, Kick, YouTube and Spotify posts now show a large preview image, the category, viewers and how long the stream has been live, with a Watch or Listen button. When a stream ends, the post updates to "Stream ended" with its duration and, on Twitch, a link to the VOD.
Notification preview and test
While you set up a stream or release notification, the dashboard shows it exactly as it will appear in Discord. Send test posts a marked example to your channel without pinging anyone.
Every log entry as its own card
Log entries always arrive as full cards with all their details, even when several happen at the same moment.
Instant responses
Slash commands and buttons answer right away, even when things get busy, and dashboard actions such as approving an application still arrive when the bot is restarting.
Event sign-ups on limited roles
Signing up for an event role with a slot limit works again, and a slot is never given out twice.
No CloudMod footer with the Branding Pack
The Branding Pack now removes the CloudMod footer and the "via CloudMod" watermark on every plan, the free Node plan included. Your own footer takes its place wherever you set one.
Fairer name check
Bot nicknames and branded names are only refused when they pose as Discord, platform staff or CloudMod, or carry hateful or political terms. Ordinary words and names no longer trip the check.
Branding Pack
One purchase of $19.99 per network unlocks Server Profile (the bot's own nickname, avatar and banner on each server) and Branding (your name, colour, logo and footer on its messages). It's a one-time add-on, not part of any plan, and stays with the network whatever happens to your subscription.
Server Profile no longer part of the Network plan
Server Profile used to be included from the Network plan. It now comes only with the Branding Pack add-on, together with Branding. No plan includes it, Network and Grid neither.
Verification Gate is its own plugin
The verify button has its own page and its own switch, so you can use it without welcome messages. Your settings and the posted verify message moved over unchanged, and the gate doesn't take one of your free plugin slots.
Timed Roles overview channel
Pick a channel and CloudMod keeps one live list of every running timed role: who has it, which role and when it runs out, with countdowns in everyone's own time zone.
Team reminders before a timed role runs out
CloudMod can ping your team 1 day, 6 hours, 4 hours, 2 hours, 30 minutes or 10 minutes before a timed role expires, so someone can extend it in time. The members themselves are never pinged.
Status Roles check interval
Choose how often Status Roles looks at statuses: instantly, or every 1, 3, 6, 12 or 24 hours for fewer role changes on busy servers. Members who are offline or invisible keep their role until they're back.
Log channel alerts
When CloudMod can't post in one of your log channels, because a permission is missing or the channel is gone, the dashboard tells you in the alerts bell and on the Logging page, with what's missing and a Check again button.
A smaller plan pauses instead of deleting
If your network moves to a smaller plan, CloudMod pauses what no longer fits: the most recently enabled plugins, the newest sub-servers, rules and timed roles, and open events. Nothing is deleted, every setting is kept, and the owner is told what was paused. /event resume brings a paused event back once there's room.
/case remove
Remove a warn or note from a member's record with /case remove and the case ID that /cases shows. The audit log keeps who removed it and why.
Leveling reset takes the level roles too
Resetting all XP now also removes the configured level roles from everyone who holds them, across every server of the network.
Temp Voice and giveaway fixes
Temp Voice only deletes channels it created, so permanent voice channels and other lobbies in the same category stay put. A giveaway reroll never picks someone who was replaced in an earlier reroll.
Ticket templates
Install ready-made ticket categories in one click: Report User, Bug Report, Feature Request, Ban Appeal, Partnership Request and Staff Application. Each comes with its own emoji, button colour, welcome text and questions.
A button per ticket topic
Ticket panels can show one coloured button per topic, and every topic can ask its own questions and greet with its own message.
Ticket status in the channel name
Tickets show open, claimed and closed right in the channel name, plus a live status line inside the ticket.
More ticket tools
Unclaim, Transfer and Reopen are buttons now. /ticket mine lists your open tickets, /ticket reply sends saved replies, and ticket events appear in your log channel.
Ticket reminders and team stats
CloudMod pings your team once when a ticket waits too long and can nudge a quiet member. The dashboard shows average first response time plus claims, closes and ratings per team member.
Fair ticket ratings
Only the person who opened a ticket can rate it, within 48 hours of closing.
Reaction role templates
Country, City, Gender, Age and Colour panels in one click: edit the list, pick a channel, and CloudMod creates the roles and the panel. Members can pick only one option per panel.
Honeypot auto setup
One click creates the trap channel and posts a clear warning, so real members know to stay out.
Applications with up to 25 questions
Longer forms are split into pages of five with a Continue button. /apply can pick a form while you type, rejections can carry a reason, and uploaded images show as a gallery in the review.
Admin role ping
When CloudMod needs a human, such as a role above CloudMod or a missing permission, it pings your admin role at most once an hour. Set it in /setup or Project settings.
Cleaner logs
Every log entry shares one layout: who, what, where. Bursts arrive as one message with a line per event, with anything that needs you on top.
New network cards and a faster dashboard
Network cards show your server banner, a large logo and your sub-servers. The dashboard loads noticeably faster.
Timed roles and dry runs
/temprole add uses your default duration when you skip it, expired roles can be logged, and test-mode log entries clearly say that nothing was changed.
Reputation leaderboard
The public leaderboard only lists members who currently hold the rep role.
English Twitch posts
Go-live and stream-ended posts are in English.
Full permissions in the invite
The invite now covers every plugin. Invited CloudMod a while ago? Run /checkperms and re-invite if something is missing.
Ticket reliability
A deleted ticket channel no longer blocks the member, ticket numbers are always unique, and replying to a close request keeps the ticket open.
Documentation refreshed
All guides were checked against the product and updated, and new pages cover Reaction Roles, Scam Guard, Logging, Applications, Verification, Events and Invite Tracking.
Staff applications with a trial period
Approved applicants can get a trial role first, for 1 hour up to 30 days. When it ends, CloudMod promotes them, removes the role, or asks your team to decide. Optionally it counts how active they were: messages and voice minutes, never what they wrote.
Multiple-choice and file-upload questions
Application forms now take multiple-choice questions (up to 25 options) and file uploads (up to 10 files). Images show up as a preview in the review, so your team sees them without downloading anything.
Approving from the dashboard always hands out the role
Approving an application in the dashboard gives the role even when the review message in Discord has been deleted.
Strict, Medium or Loose protection
Scam Guard and Raid Alerts come with three presets, so you do not have to guess thresholds. Each protection page shows a green or red banner at the top, so you see at a glance whether it is on.
Live previews while you type
The welcome text, giveaways and sticky messages show a Discord-style preview that updates as you type, with your real server name and example values.
Leveling with image cards
/rank shows a picture card with avatar, level and XP bar, level-ups post an image, and /leaderboard shows the top 10 as one image. Pick a style and font or upload your own background.
A dashboard that is easier to find your way around
One navigation for sidebar, phone menu and Ctrl+K, a new plugin market with an icon per plugin and a search that knows synonyms, an on/off switch at the top of every plugin page and one save bar at the bottom. After switching a plugin on, the dashboard tells you where to find it.
A clearer ticket editor
Ticket panels open in a list or an editor with five sections and a live preview. Topics are a compact list where you pick roles by search and reorder with arrows.
Switching networks is faster
Going back to a network you just visited opens instantly, and every page asks the server once instead of twice.
Better on phones
Buttons and inputs are bigger on touch screens, and dialogs slide up from the bottom instead of covering the whole screen.
How to fix a role that is too high
When CloudMod cannot hand out a role, the warning now shows a short animated guide: drag the CloudMod role above the role it should give.
Twitch, YouTube, Spotify and Kick in the sidebar
Each alert platform has its own page and its own sidebar entry again.
Reset the bot look per server
One click on the Server profile page removes the custom nickname, avatar and banner, and CloudMod looks like CloudMod again on that server.
Your plan at a glance
The network switcher shows the plan of each network as a small badge.
Temp Voice Channels leave beta
Join-to-create voice channels are now a released plugin.
More time to bring the bot back
If CloudMod is removed from your main server, your network is kept for 7 days before it is deleted, so you have time to invite it again.
Image welcome banners
Greet new members with a picture: 8 templates, 6 fonts, avatar shapes and effects, or your own background. The dashboard shows a live preview with your real member count.
/welcome set
Set up the greeting from Discord in one window: channel, auto-role, style, message and background. Nothing you set in the dashboard is lost.
Welcome on the first message, milestones and booster thanks
Greet members when they first write instead of when they join, rotate between several welcome texts, welcome back returning members, add link buttons, celebrate member milestones and thank new boosters.
Conditions for welcome and goodbye messages
Skip the welcome for brand-new accounts, or only say goodbye to members who stayed a while or had a certain role.
Twitch channels by link or @name
Paste a Twitch link or an @name when adding a streamer. CloudMod finds the channel.
Send a test welcome from the dashboard
Save & send test posts your welcome message once in the welcome channel, with you as the new member. Nobody is pinged, a small note marks it as a test, and it works before you switch the greeting on.
Punishment options explain themselves
In Scam Guard, the honeypot and the account age filter, every action now says in plain words what it does, right in the dropdown. For example: a ban deletes the message and everything the member posted in the last hour.
Scam Guard shows every setting a signal needs
The timeout length and the quarantine role now appear as soon as any active signal uses them, not only the main action. A quarantine action can no longer be saved without a role.
Ctrl+K finds every plugin page
The quick search now finds each plugin page of every network, plus its settings. The network you are in comes first.
A freshly invited bot is picked up on its own
Invite CloudMod, come back to the tab, and the server shows up as ready. No reload needed.
Four new welcome placeholders
{ordinal} turns the member count into a rank like 500th, {account_age} shows how old the account is, {inviter} names who invited them without pinging, and {invite_code} shows the invite they used.
Long posts mirror in full
Channel Mirror now carries messages over 2,000 characters across completely, as one message that still follows edits and deletes.
Role warnings wherever CloudMod hands out a role
Autorole, level rewards, birthday roles, status roles, button roles and quarantine roles now flag a role CloudMod cannot assign, before you save.
Tickets close once
Clicking Close twice no longer produces two transcripts.
The first reaction role can be published
Picking an emoji and a role and pressing Publish right away now works, even before the pair was added to the list.
A removed bot is named as such
If CloudMod was removed from your server, the dashboard now says so and asks you to invite it again, instead of showing a general error.
Ready out of the box
Welcome Messages, Auto Responses and Bulk Purge are switched on in every network. They stay silent until you set them up, and they do not use a free plugin slot.
Welcome catches up after a restart
Members who join while CloudMod briefly restarts are still greeted once it is back.
An empty welcome text no longer means silence
Greeting switched on but the text left empty? CloudMod now sends a friendly default, and the dashboard tells you it is doing so.
Playable YouTube videos
Each YouTube alert now has a post style. Card keeps your colour and footer; Player lets members watch the video right inside Discord.
Add Bot, straight away
The main button across the website is now Add Bot. It takes you directly to the Discord invite and then on to setup.
Your network stays yours
Every channel and server in your settings must belong to your own network. CloudMod checks this when you save and again whenever it acts, and adding a server to your network requires managing that server yourself.
/test welcome
Not sure why a greeting did not show up? /test welcome walks through the whole chain on your server and tells you exactly where it breaks. Nothing is posted, and only you see the answer.
Commands your moderators can use
/giveaway now needs Manage Messages, /reactionrole and /temprole need Manage Roles. Hand them to your mods without giving away your server settings.
Two subscriptions, the higher tier
Holding Link and Network at the same time, for example while upgrading, always gives your network the higher tier.
A shorter hello
The message CloudMod posts when it joins a server is now three short cards: what it is, what it does, and your one next step.
Steadier channel counters
Stats channels count only permanent channels, so temporary voice rooms and open tickets no longer make the number jump.
The account age filter never swallows a greeting
If the filter cannot act on a new member, for example because a permission is missing, autorole and welcome carry on as normal, and the reason lands in your log channel.
The dashboard stays up when Discord is slow
Your own settings and servers still load while Discord is slow to answer.
Role pickers warn you
In Welcome, Reaction Roles and role rules, roles CloudMod cannot assign are flagged right in the dropdown, with the reason, before you save.
Answer length for application questions
Set a minimum and maximum length per question in the dashboard. Combinations Discord would reject are caught when you save.
Dismissed hints stay dismissed
A dashboard hint you closed no longer comes back after a reload.
A new look
Website and dashboard have been redesigned: a sharper look, a clearer structure and better readability in light and dark mode.
Scam Guard catches character walls
Messages built from block, frame and Braille characters that fill the screen and push the chat out of view now trip Scam Guard. You set how many characters, what share of the message, and the action. Both conditions must hold, so a normal message never trips it.
Reaction roles check their roles before publishing
Publishing now checks the roles inside the panel, not just the channel. A deleted role or one above CloudMod's own role is reported before you publish.
Level rewards catch up
Add a reward role for a level your members already passed, and they get it the next time they are active instead of at their next level-up.
Warnings are readable in light mode
Warning notices in the dashboard were almost invisible in light mode. They are properly readable now.
Single-choice button roles work again
A single-choice button panel allows only one of its roles at a time again.
Role link changes show up in the audit log
Role changes made by your role links appear in the audit log again.
Reaction roles on any message
/reactionrole attach puts a panel on a message that already exists, even one someone else posted, and /reactionrole create builds one without opening the dashboard. Panels are picked by name as you type.
Plan & billing in the dashboard
Every network has a Plan & billing card: which tier you are on, when it renews, and where to manage or cancel it.
Subscriptions apply right away
Subscribe first and create your network afterwards: your tier is there the moment the network exists.
A clearer privacy policy
It now states exactly which features read messages and why, and that message contents are never written to our database.
Timezones
Members set their local time once with /timezone set, and everyone across your network can see it. Discord shows timestamps in each reader's own zone, so "what time is it for Alex?" had no answer before.
AFK, upgraded
/afk set takes a duration like 2h, 3d or 1w and ends on its own. /afk list shows who is away, /afk info checks on someone without pinging them, and /afk back reports you in early.
A clearer plan ladder
Plans are now Node (free), Link ($3.99/month), Network ($7.99/month) and Grid (on request). Node keeps everything it had.
A bell you can trust
Dashboard alerts clear themselves as soon as the problem behind them is resolved.
A friendlier first visit
Opening the dashboard for the first time takes you straight to sign-in, instead of telling you that you were signed out.
One page cannot take the dashboard down
A problem on a single page stays on that page, and everything else keeps working.
Every owner reaches their dashboard
Owners whose account was in an unusual state could end up locked out of the dashboard. That door is open now.
A stats counter only accepts a voice channel
The counter field used to take any channel and then quietly do nothing with a text channel. It now says so while you are still on the page, instead of leaving you to wonder why the number never moves.
CloudMod creates the counter channel for you
Pick the stat and the wording, press Create channel, and the voice channel appears with the right name already on it. Members cannot join it — it is a label, not a room — and you no longer have to build it by hand first.
Counters update the moment you save
Saving a stats channel now shows the real number straight away instead of on the next ten-minute round. The same applies after a restart: the counters are correct as soon as CloudMod is back.
A counter that cannot do its job says so
If the channel was deleted, is the wrong type, or CloudMod is missing a permission, that now shows up in the logs instead of the counter silently standing still.
Ticket transcripts are saved before the channel goes
Closing a ticket archives the transcript first and only deletes the channel once it has arrived. If the upload cannot reach your archive channel, the ticket stays put with a note explaining why — nothing is closed into a void.
Transcripts include embedded content
Submitted forms, bot replies and forwarded logs are part of the transcript file, alongside the plain messages and attachments.
The ticket opener hears about a failed DM
If a member blocks direct messages from your server, they get a note in the ticket before it closes, telling them to ask your team for a copy.
Ticket diagnosis covers the whole upload
The /ticket diagnose report covers every permission the transcript upload needs, so a green result means the file will go through. The panel editor also warns you when "Delete immediately" is picked without a transcript destination — that combination discards the history for good.
Scheduled work survives a reconnect
Role sync, reminders, giveaways, birthdays and go-live alerts resume by themselves the moment CloudMod reconnects to Discord, without waiting for a restart.
Channels are checked against your own network
Every channel CloudMod writes to is verified to belong to your network: once when you save the setting, and again each time the bot uses it. A channel it cannot confirm is left alone rather than written to.
A guide for every plugin
All 32 plugins have their own documentation page, and the sidebar is grouped into sections — Quickstart, How it works, Moderation, Community, Tools, Integrations, Troubleshooting — instead of one long list.
Community plugins are easier to find
The plugin market gives community plugins their own category, so they turn up while browsing instead of only through search.
Birthdays on February 29
Choose whether members born on February 29 are celebrated on February 28 or March 1 in the years that do not have one.
Network branding
Put your own name, colour, logo and footer on the embeds CloudMod posts. Set it once for the network and it applies everywhere the bot speaks.
Server Profile
Give CloudMod its own nickname and avatar on each of your servers, so the bot fits every community instead of looking identical everywhere. Included from the Network plan, currently in alpha.
Bigger image uploads
Avatars, banners and logos up to 8 MB are accepted, and CloudMod resizes them for you.
Scam Guard catches mass pings
A hijacked account firing @everyone across your channels is stopped on that behaviour alone. Exempt the roles you trust so your staff are never caught by it.
Goodbye messages save properly
If you set one earlier and it never appeared, open the Welcome page and save it once more.
Role Rules
Build a rule that grants a role only when your conditions are met — on this server or anywhere in your network. Test it against a real set of roles first and see exactly what would happen; a test writes nothing, not to Discord and not to your logs.
Permission errors name the real cause
When something needs a Discord permission or a higher role position, CloudMod says which one and where. /checkperms looks at a whole server, /ticket diagnose at a ticket setup.
Sign-up is working again
New accounts could not be created for a period. If you tried and gave up, please try again.
Login errors stay on the login page
A failed sign-in returns to the login page with a message you can read.
Nickname sync settled down
A rename on the main server syncs outward once, without echoing back to where it started.
From invite to dashboard in one step
The home page shows the servers you can manage, and the message CloudMod posts after being invited says where to go next.
Events
Sign-ups for raids, scrims and group nights. Build one with /event setup, members join with a button, pick a role and leave a note. When someone drops out, the next person on the waitlist is pinged. Currently in alpha.
Invite Tracking
See who actually brings people in: every join is attributed to the invite that was used, with a leaderboard for your most active recruiters. It does not use one of your free plugin slots. Currently in alpha.
One timezone for the whole network
Set it once during setup, and everything scheduled — events, birthdays, announcements — means the same 20:00 across every server.
Free plugins carry a Free badge
The plugin market marks which plugins cost nothing against your quota, and shows how far along each one is.
The delete log names who deleted
A removed message in your log channel shows who deleted it, alongside the content and the channel it came from.
Reputation targets your team
Pick the role that can receive reputation. Anyone can give it; only role holders collect it, so the leaderboard shows who actually helps.
Roles that expire on their own
Unlock a role for an event and forget about it: /temprole add gives someone a role for 12h, 7d or 2w, and CloudMod takes it back when the time is up. It survives restarts, catches up on anything that came due while the bot was offline, and refuses roles it could never take back.
Manage reaction roles from Discord
Add or remove an emoji-to-role mapping without opening the dashboard: /reactionrole add, remove, list and clear. Paste the message link, pick an emoji and a role. CloudMod refuses roles it could never assign — anything above its own role — instead of failing silently later.
Set up CloudMod without leaving Discord
Running /setup now connects the server and switches CloudMod on in about a minute — moderation with a case history, bulk purge, auto-responses and welcome messages. The dashboard is still there for everything else, it is just no longer the only way in.
Voice and ticket commands that stayed silent
Commands that rename, lock, hide or claim something had to finish the change before Discord heard back, so under rate limits they could fail with “the application did not respond”. They now confirm first and do the work after.
A clearer welcome for new servers
The message CloudMod posts after being invited now leads with what it actually does — cross-server sync, moderation, community tools, go-live alerts — and says plainly that a single server is enough. It also reaches the person who added the bot, not just a channel.
Reaction Roles
Members can now self-assign roles by reacting with an emoji — no button and no label needed. Build the embed in the dashboard with a live preview, map an emoji to each role, and pick whether members can hold several roles or just one.
Trust Center
A single page showing exactly what CloudMod stores and never stores, which Discord permission each feature needs and what breaks without it, plus what an audit entry looks like.
Richer /rank card
The leveling rank card now shows your position, a progress bar toward the next level with the XP still needed, and your active XP multiplier. Role rewards got stricter validation so a broken mapping is rejected instead of silently ignored.
Member growth on the project overview
Your daily member snapshots are now a chart on the project overview instead of a raw list, so you can see whether the network is actually growing.
Auto Role for single servers
Single-server projects can assign a role on join without setting up a whole network first.
Quieter periodic sync
The safety pass now skips single-server projects entirely and stops posting empty "nothing to do" summaries.
Single-server mode
Running just one server? CloudMod now adapts: it goes live instead of dry-run, hides the network UI, and skips cross-server sync until you connect a second server.
Product update announcements
Set an updates channel and your server receives short product-update posts from us. Entirely opt-in — no channel, no messages.
Guided dashboard onboarding
New projects get a setup checklist that walks through inviting the bot, connecting a server and creating a first role rule.
Temp Voice overhaul
Join-to-create voice channels now come with an owner control panel (rename, limit, lock, hide, kick, permit, claim), several lobby presets, and matching /voice commands. Channels clean themselves up when empty.
ModMail retired
ModMail was removed rather than left half-working. Tickets cover the same job properly, with panels, private channels and transcripts.
Server icons on network profiles
Public network profiles no longer show broken server icons.
A page for every plugin, and a guide to go with it
Each plugin now has its own page explaining what it does, who it is for and how to set it up, plus a written guide on the blog. Finding out whether CloudMod covers a need no longer means switching it on to see.
Stats Channels
Show live counters — members, online, boosters — in voice channel names, with optional milestone goals so your community can see progress toward the next target.
Channel Automations
React to every message in a channel automatically, and optionally open a thread for it. Useful for suggestion, showcase and introduction channels that always need the same treatment.
Reputation
Members thank each other with +rep or /rep, and the points are visible in Discord and on a public leaderboard page for your network.
Goodbye messages
Welcome messages gained a counterpart: post a farewell when someone leaves, in the same channel or a different one.
Plugin maturity at a glance
Plugins now carry an Alpha or Beta label in the catalogue, so you can tell what shipped last week from what has been running for months before you rely on it.
AFK
Set yourself away with /afk. CloudMod replies for you when someone mentions you and clears the status the moment you post again.
Bulk Purge and Reminders
/purge deletes messages in bulk with filters for user, bots or attachments. /reminder sets personal reminders, one-off or repeating, delivered in the channel or by DM.
Leveling you can tune
Pick how steeply XP scales instead of accepting one fixed curve, and run double or triple XP events for a weekend without touching every setting.
A plugin catalogue you can search
The plugin market gained search, status filters and a featured row, and it now shows how many plugins your plan has active — no more counting by hand.
Birthdays, rebuilt
Birthday announcements moved to a proper embed, gained an advance reminder and new commands, and are configurable from the dashboard.
A searchable command reference
Every slash command CloudMod offers is now listed on a public page with its arguments and the permission it needs — searchable, and linkable when you explain something to your staff.
Scam Guard false positives
Flood detection now looks at what was actually posted instead of counting messages alone, and acts with a reversible timeout rather than a ban. Busy channels no longer trigger it.
A calmer roles-changed log
Rapid role changes are grouped instead of posting a line each, so the log stays readable when a member gets several roles at once.